segunda-feira, 23 de novembro de 2009

segunda-feira, 16 de novembro de 2009

quarta-feira, 4 de novembro de 2009

terça-feira, 27 de outubro de 2009

''Build Sumo Sacerdote/High Priest Full Woe''

Stats -- Build 1:

For ->20+17 = 37
Agi ->1+20 = 21
Vit ->83+7 = 90(com fabre 94)
Int ->74+22 = 96
Des ->81+29 = 110
Sor ->1+9 = 10

Stats -- Build 2:

For ->18+17 = 35
Agi ->1+20 = 21
Vit ->89+11 = 100(com 4 fabres)
Int ->74+22 = 96
Des ->75+25(Com 2 Zerom)
Sor ->1+39


WoE Set(Equipamentos):

-Topo ~ Chapéu Fedorento
Cabeça -Meio ~ Máscara do Fantasma
-Baixo ~ Máscara do Fantasma

Vestimenta ~ Manto de Seda Anti-Congelante (Cavalo-Marinho)/de Zéfir (Dokebi)
Mão Direita ~ Bastão com 4 fabres/4 drops
Mão Esquerda ~ Broquel de Prometeu (Sapo de Thara)
Capa ~ Capa Velha/Capuz ou Sobrepeliz com carta elemental/Sobrepeliz de Balder (Raydric)
Calçados ~ Sapatilha de Cristal
Acessório ~2x Rosário Integral

Build Skill:

Escudo Mágico 7
Santuário 7
Aspercio 5
Impositio Manus 3
B. S. Sacramenti 5
Gloria 3
Kyrie Eleison 4
Magnificat 3
Lex Aeterna 1
Lex Divina 5
Graça Divina 1
Suffragium 3
Recuperaçao de Sp 5
Ress 1
Agi Down 1
Meditano 10
Assumpitio 5

''Skills Sumo Sacerdote/High Priest''

Assumptio (Skill ID# 361)
Type: Supportive Max Level: 5
Requirements: Increase SP Recovery Level 3, Angelus Level 1, Impositio Manus Level 3
SP Cost: 10 + 10*SkillLV
Target: 1 Ally Range: 5x5 cells
Cast Time: 0.5 + 0.5*SkillLV sec After Cast Delay: 1 + 0.1*SkillLV sec
Duration: 20*SkillLV sec
Effect: The blessing of Virgin Mary. The persons who receive this will benefit from damage reduction for a limited amount of time. The reduction is 1/2 on normal PvM maps and 1/3 on PvP maps. It is disabled in WoE and GvG maps. Casting Kyrie Eleison on someone that has Assumptio will cancel Assumptio, likewise casting Assumptio on someone with Kyrie will cancel Kyrie. This skill affects people around you
LevelDescription
1Duration 20 Sec
2Duration 40 Sec
3Duration 60 Sec
4Duration 80 Sec
5Duration 100 Sec

Basilica (Skill ID# 362)
Type: Supportive Max Level: 5
Requirements: Increase SP Recovery Level 1, Kyrie Eleison Level 3, Gloria Level 2
SP Cost: 70 + 10*SkillLV
Target: Self Range: 5x5 cells
Cast Time: 4 + SkillLV sec After Cast Delay: 1 + SkillLV sec
Duration: 15 + 5*SkillLV sec
Knockback: 2 cells (Except during Guild War Siege)
Item Required: 1 Yellow Gemstone, 1 Red Gemstone, 1 Blue Gemstone, 1 Holy Water
Effect: This skill creates a absolutely perfect defense zone of 5x5 cells around the caster that blocks any type of attack out of~ or into this area. Anyone can come in, but people who are inside cannot attack. The skill is canceled if the Priest moves or uses another skill. Does not work against Bosses or in Guild battles. This skill Requires 1 Blue Gemstone,1 Yellow Gemstone, 1 Red Gemstone and 1 Holy Water.
LevelDescription
1Duration 20 Sec
2Duration 25 Sec
3Duration 30 Sec
4Duration 35 Sec
5Duration 40 Sec

Meditatio (Skill ID# 363)
Type: Passive Max Level: 10
Requirements: Increase SP Recovery Level 5, Aspersio Level 3, Lex Divina Level 5
Effect: When meditating (sitting), you will have a better SP recovery rate as well as increase your Maximum SP. This skill also improves the amount of HP that are healed by the Heal skill by 2% per SkillLV (sitting is of course not required).
LevelDescription
1Maximum SP +1%, SP Recovery +3%, +2% Heal
2Maximum SP +2%, SP Recovery +6%, +4% Heal
3Maximum SP +3%, SP Recovery +9%, +6% Heal
4Maximum SP +4%, SP Recovery +12%, +8% Heal
5Maximum SP +5%, SP Recovery +15%, +10% Heal
6Maximum SP +6%, SP Recovery +18%, +12% Heal
7Maximum SP +7%, SP Recovery +21%, +14% Heal
8Maximum SP +8%, SP Recovery +24%, +16% Heal
9Maximum SP +9%, SP Recovery +27%, +18% Heal
10Maximum SP +10%, SP Recovery +30%, +20% Heal

Mana Recharge (Skill ID# 481) iRO Name: Spiritual Thrift
Type: Passive Max Level: 5
Requirements: Demon Bane Level 10, Mace Mastery Level 10
Effect: Decreases SP Cost of all your skills.
LevelDescription
1SP Cost for all skills -4%
2SP Cost for all skills -8%
3SP Cost for all skills -12%
4SP Cost for all skills -16%
5SP Cost for all skills -20%

''Equips Mestre/Champion''

#Combo


//PvM


Hat com bonus de agilidade
Asas malignas

Manto Sagrado com Sapo de Roda
Broquel Carde
ado com cartas raciais
Punhos Elementais ou Cardeados (Punhos geram aspd mais alta)
Sapatos Verdes ou com firelock ou Sapatos com carta sohee ja que tem que ter um pra woe/Asurar.

Sobrepeliz de loki
Aneis descomunais


//Woe
PooPoo Hat / Coroa da mistress quando tiver na def
Disfarde

Mascara X
Manto de Seda Cardeado Marc ou dokebi
Broquel de prometeu
Mangual com 2 hydra e 1 sw / Punho com carta orc esqueleto para quebrar emp
Sapatos com carta sohee pra asura ou Sapatilha de cristais quando não tiver na def.
Sobrepeliz com carta Marte
Aneis descomunais

# Spirit

//Pvm
AoA ou hat com def alta
Asas m
alignas
Manto sagrado com carta roda frog
Broquel cardeado com cartas raciais
Manguais elementais para up com disparo de esferas / Manguias cardeados para
up com Impacto Psiquico
Sapatos com carta sohee ou firelock
Sobrepeliz de balder
Aneis descomunais




//Woe
PooPoo hat / Coroa da mistress quando tiver na def
Disfarce

Mascara X
Manto de seda cardeado (Marc ou dokaebi)
Broquel de prometeu

Mangual com 2 hydra e 1 sw
Sapatos com carta sohee pra asurar ou firelock caso feche a build com firelock
Sobrepeliz com carta marte ou balder caso algum melee começe a te bater
Aneis descomunais

//Mvp olhar o mesmo do pure asura



//Pvm o mesmo do spirit

//Mvp

Coroa da mistress
Asas malignas
Manto sagrado com carta rodra frog

Broquel cardeado
Mangual Cardeado de acordo com o mvp

Sobrepeliz de balder
Sapatos com carta sohee

Presilha com mantis
Presilha com Fen (Essencial para não perder o cast do asura).

''Builds Mestre/Champion''

STATUS

# COMBO

Os monges combos se destacam pela velocidade de ataque e esquiva alta, a velocidade para usa das habilidades de disparo de esferas e Impacto psiquico é lento e possuem um asura de dano medio mas tb lento por possuirem pouca Destreza.

# Força

Monges se destacam por terem força alta por isso em qualquer build Monges devem ter 110 FOR e Mestres 120 FOR

# Agilidade

Na build Combo necessitam de agilidade por isso aconselho a fechar entre 60 á 80 a agilidade, na hora de calcular tente fechar aspd em um numero inteiro ja contando com o aumentar agilidade 10 e Poção despertar

# Vitalidade

Se for uma build so para upar rapido e matar monstros feche 10 pois não vai ser util, Se quiser que fique um pouco voltada pra woe, 40 ou 50 é suficiente.

# Inteligencia

Tente fechar multiplos de 6. Tem de se ter uma Int razoavel para uso de habilidades e tb no poder do asura. 42, 48 ou 54 está bom.

# Destreza

Destreza aumenta sua precisão e a velocidade no cast das habilidades. Na build combo Fechar 60 está bom. Tem que se fechar em multiplos de 15.

# Sorte

Inutil para Monges. Fecha 5 ou 10. somente para aproveitar o bonus, a cada 5 de sorte ganha 1 de ataque.

Comentario: Build combo se destacava antigamente por ter um up mais facil, mas agora monges spirit conseguem upar mais rapido nas ilhas das tartarugas usando impacto psiquico, por isso essa build é aconselhavel somente para quem realmente quiser fazer combo por gostar, se quiser fazer um monge que pego 99 o mais rapido, a build spirit é a melhor.

# SPIRIT

Os monges spirit se destacam pela velocidade no usa de habilidades de disparo de esferas, impacto psiquico e Asura. A melhor build pra woe e tambem possuem o up mais rapido (Matando tartarugas na ilha com impacto psiquico). O começo pode ser dificil mas essa é a melhor build. Apesar de o asura ser com poder menor que um monge pure asura, o seu asura é bem mais rapido e pode ser decisivo na hora de ganhar um MVP.

# Força

Monges 110 FOR e para Mestres 120 FOR

# Agilidade

Spirit não nececitam de pontos de Agi, por isso nem mexa, deixa no 1.

# Vitalidade

Entre 40 e 50. Essencial para spirits.

# Inteligencia

Fechar em multiplos de 6. 48 ou 54 aconselhavel. Pois o up vai ser a base do uso de habilidades tem que se ter int razoavel, tb para aumentar o poder do asura.

# destreza

Fechar em multiplos de 15. O minimo para um spirit é 90. se der fechar em 105 é o melhor.

# Sorte

Inutil para Monges. Fecha 5 ou 10. somente para aproveitar o bonus, a cada 5 de sorte ganha 1 de ataque.

Comentario: Na minha opinião essa é a melhor build possivel para um personagem definitivo, você vai ter um personagel com facil up, muito forte nas woes, bom pra pvp e tb vai conseguir fazer MVP muito bem.

# PURE ASURA

Se destacam por terem o mairo dano do asura, tem um up meio dificil por terem pouco destreza, podem ter algum desvatagem em alguns mpvs por causa do cast lento do asura mas é a melhor build pra fazer mvp por terem danos bem alto, Não é muito bom pra woe mas é bem util em uma defesa. No ataque melhor ficarem so usando impacto psiquico em classe com def/vit alto, o disparo de esferas é bem lento. Aconselhavel mais para um char secundario por que não é tão bom para woe.

# Força

Monges 110 FOR e para Mestres 120 FOR

# Agilidade

Spirit não nececitam de pontos de Agi, por isso nem mexa, deixa no 1.

# Vitalidade

Como é uma build voltada pra mvp não nessecita de vit por isso feche 10.

# Inteligencia

O diferencial dessa build esta aqui, tem se um int bem alto para que o dano do asura seja maximizado. multiplos de 6 Aconselhavel fechar 102. (usando coroa da mistress)

# Destreza

Depois de se fechar a For e Int alto o que sobrar coloque em Des para que a velocidade do cast aumente. Deve ficar em torno de 60

# Sorte

Inutil para Monges. Fecha 5 ou 10. somente para aproveitar o bonus, a cada 5 de sorte ganha 1 de ataque.

''Skills Mestre/Champion''

Raging Palm Strike (Skill ID# 370) kRO Name: Palm Push Strike
Type: Offensive Max Level: 5
Requirements: Iron Hand Level 7, Call Spirits Level 5
SP Cost: 2*SkillLV
Target: Enemy Range: Melee Range
Cast Time: Instant After Cast Delay: 0.3 sec
Knockback: 3 cells (Except during Guild War Siege)
Required State: Requires Fury skill activated
Effect: Attack an enemy with your palm. The target will receive nasty damage, and will be pushed 3 cells backwards. Damage is 200%+100*SkillLV% ATK. You can only do this when the Fury skill is active.
LevelDescription
1ATK 300%
2ATK 400%
3ATK 500%
4ATK 600%
5ATK 700%

Tiger Knuckle Fist (Skill ID# 371) iRO Name: Glacier Fist
Type: Offensive Max Level: 5
Requirements: Iron Hand Level 5, Call Spirits Level 5, Raging Trifecta Blow Level 5, Raging Thrust Level 3
Required For: Chain Crush Combo (L2)
SP Cost: 2 + 2*SkillLV
Target: Enemy Range: Melee Range
Cast Time: Instant
Sphere / Coin Cost: 1 Sphere(s) / Coin(s)
Effect: This skill can be used as a part of the combination skill of Raging Trifecta Blow, Raging Quadruple Blow and Raging Thrust. When you use this skill, you'll run up to the enemy and hit him. The target will be unable to move for a brief amount of time. Requires 1 Spirit Sphere.
LevelDescription
1ATK +140%, stun chance 20%
2ATK +240%, stun chance 30%
3ATK +340%, stun chance 40%
4ATK +440%, stun chance 50%
5ATK +540%, stun chance 60%

Chain Crush Combo (Skill ID# 372)
Type: Offensive Max Level: 10
Requirements: Iron Hand Level 5, Call Spirits Level 5, Tiger Knuckle Fist Level 2
SP Cost: 2 + 2*SkillLV
Target: Enemy Range: Melee Range
Cast Time: Instant After Cast Delay: LV 1-5 0.8 sec, LV 6-10 1 sec
Sphere / Coin Cost: 2 Sphere(s) / Coin(s)
Effect: Also a combination skill, can only be chained after Raging Thrust OR Tiger Knuckle Fist. Tiger Knuckle Fist can not be chained after this, but Asura Strike can. As the skills level goes up, the amount of hits you'll do, as well as overall damage, will increase. 2 spheres are required to use this skill. If the caster still has at least one Spirit Sphere, he can follow up an Asura Strike. The longest possible combo a Champion may use is Raging Trifecta Blow -> Raging Quadruple Blow -> Raging Thrust -> Tiger Knuckle Fist -> Chain Crush Combo -> Asura Strike, provided he has the necessary Spirit Spheres. The Damage is 400%+100*SkillLV% ATK.
LevelDescription
1ATK 500%, 1 Hit
2ATK 600%, 1 Hit
3ATK 700%, 2 Hits
4ATK 800%, 2 Hits
5ATK 900%, 3 Hits
6ATK 1000%, 3 Hits
7ATK 1100%, 4 Hits
8ATK 1200%, 4 Hits
9ATK 1300%, 5 Hits
10ATK 1400%, 5 Hits

Hyper Spirit Sphere (Skill ID# 401) iRO Name: Zen
kRO Name: Dangerous Soul Collect
Type: Active Max Level: 1
Requirements: Call Spirits Level 5, Absorb Spirits Level 1, Fury Level 5
SP Cost: 20
Target: Self
Cast Time: 2 sec
Duration: 600 sec
Effect: Summons all 5 Spheres at one go. Spell CAN be interrupted.

''Skills M.Ferreiro''

Melt Down (Skill ID# 384) iRO Name: Shattering Strike
Type: Supportive Max Level: 10
Requirements: Hilt Binding Level 1, Weaponry Research Level 5, Skin Tempering Level 3, Over Thrust Level 3
SP Cost: LV 1-2 50; LV 3-4 60; LV 5-6 70; LV 7-8 80; LV 9-10 90
Target: Self
Cast Time: LV 1-2 5sec, LV 3-4 6sec, LV 5-6 7sec, LV 7-8 8sec, LV 9 9sec, LV 10 10 sec
Duration: 10 + SkillLV*5 Sec
Effect: This skill makes your weapon really hot. When you hit your target in PVP mode, his/her equipment burns and melts down (break effect, can be repaired) one by one. Has a chance of SkillLV% to break the opponents weapon and a 0.7%*SkillLV chance to break the armor per hit. Against monsters it decreases the monsters attack or defense by 25% for about 5 sec. The effect remains if the caster switches weapons or fights with bare fists. This skill does not affect Bosses and works with every weapon but it CAN BE dispelled.

Cart Boost (Skill ID# 387)
Type: Supportive Max Level: 1
Requirements: Pushcart Level 5, Hilt Binding Level 1, Cart Revolution Level 1, Change Cart Level 1
Required For: Cart Termination
SP Cost: 20
Target: Self
Cast Time: Instant
Duration: 60 sec
Required State: Requires a Pushcart
Effect: This skill makes your movement speed 20% faster for 60 seconds. It does not stack with other speed changing spells weather beneficial or harmful. Using this skill when you are under such an effect will cancel that effect if it is beneficial but won't give you the boost, a second usage is required for that. It will not work at all if the effect is harmful (e.g. Curse, AGI Down). You need to have a cart in order to use this skill.

Weapon Refine (Skill ID# 477) iRO Name: Upgrade Weapon
Type: Passive Max Level: 10
Requirements: Weaponry Research Level 10
Target: Self
Effect: Enables you to refine weapons. Unlike Forging, this skill doesn't depend on DEX and LUK, but only on the character's job level. At job level 50, you have about the same chances of upgrading as Hollgrehenn. At job 70, you have an about 10% better success chance than Hollgrehenn.
For level 1 Weapons, Phracon is needed.
For level 2 Weapons, Emveretarcon is needed.
For level 3/4 Weapons, Oridecon is needed.
LevelDescription
1Up to +1
2Up to +2
3Up to +3
4Up to +4
5Up to +5
6Up to +6
7Up to +7
8Up to +8
9Up to +9
10Up to +10

Cart Termination (Skill ID# 485) iRO Name: High Speed Cart Ram
Type: Offensive Max Level: 10
Requirements: Mammonite Level 10, Hammer Fall Level 5, Cart Boost Level 1
SP Cost: 15
Target: 1 Enemy
Cast Time: Instant
Zeny Cost: 600z at Level 1, +100z each level after, up to 1500z at level 10.
Required State: Requires a Pushcart and Cart Boost skill activated
Effect: Uses the power of Zeny to strike a single enemy with your cart. You must have Cart Boost activated in order to perform this skill, and it also uses Zeny. There is a chance to stun the enemy, and damage is dependent on the cart's weight.
LevelDescription
1(Weight/15)% Attack, 600Z spent, 5% Stun Chance
2(Weight/14)% Attack, 700Z spent, 10% Stun Chance
3(Weight/13)% Attack, 800Z spent, 15% Stun Chance
4(Weight/12)% Attack, 900Z spent, 20% Stun Chance
5(Weight/11)% Attack, 1000Z spent, 25% Stun Chance
6(Weight/10)% Attack, 1100Z spent, 30% Stun Chance
7(Weight/9)% Attack, 1200Z spent, 35% Stun Chance
8(Weight/8)% Attack, 1300Z spent, 40% Stun Chance
9(Weight/7)% Attack, 1400Z spent, 45% Stun Chance
10(Weight/6)% Attack, 1500Z spent, 50% Stun Chance

Maximum Over Thrust (Skill ID# 486) iRO Name: Maximum Power-Thrust
Type: Active Max Level: 5
Requirements: Over Thrust Level 5
SP Cost: 15
Target: Self
Cast Time: Instant
Duration: 180 sec
Zeny Cost: 3000z at level 1, +500z each level after, up to 5000z at level 5.
Effect: Use Zeny to increase Attack Power during the skill's duration. Unlike Over Thrust, this skill only affects you. There is a 0.1% chance to break your weapon with each hit. ATK increase is +20% per SkillLV.
LevelDescription
1120% ATK, 3000Z spent
2140% ATK, 3500Z spent
3160% ATK, 4000Z spent
4180% ATK, 4500Z spent
5200% ATK, 5000Z spent